SENSORIUM
Games
Time BloomReady
Attempt1 / 5
local
Target<= 160 ms
Your best--
Average--
Plays0
Rankwaiting
12345
Watchread the closing flourish
Releasetrigger the suck-in
StatusReady
Last error--

Perception game notes

Time Bloom: what this game measures

Time Bloom shows a spirograph-like motion that blooms and closes. You replay the closing beat from memory and release when the shape should collapse.

Signals tested

  • visual timing
  • pattern memory
  • synchronization with a disappearing cue

How scoring works

Each attempt records how many milliseconds early or late the release was, then summarizes the best and average timing across the set.

Practice note

Watch the end of the flourish, not the brightest line. The remembered closing motion is the useful signal.

How to play

  1. Watch the pattern draw, bloom, and close once.
  2. Hold to echo the same motion from memory.
  3. Release at the remembered closing moment.

How to read the result

Small millisecond errors mean the closing beat stayed stable in memory. Wide errors mean the visual shape was remembered, but the ending rhythm shifted.

Accessibility note

The game uses motion as the main signal, with text readouts for status, last error, best attempt, and consistency.