About Sensorium
Sensorium is a human perception playground: short browser games that test timing, motion prediction, memory, and sensory precision.
The first game, Inertia Stop, asks you to build motion and release at the right moment so a drifting point lands near its target. Later games expand the same idea into hidden timing, pitch memory, color recall, brief visual memory, and rhythm discrimination.
Sensorium is built as a static web experience with lightweight score events for aggregate play counts and best-score comparisons.
What makes the games original
Each game uses a small custom interaction instead of embedding a third-party game feed. The rules, feedback copy, scoring windows, canvas rendering, and sound cues are written for Sensorium so every page has its own playable purpose.
The games are intentionally short. A complete set usually takes under a minute, but the result is concrete: angular drift, millisecond error, pitch distance, count error, color distance, or a clear directional choice.
Current games
- Inertia Stop measures motion prediction and release timing.
- Blind 10 measures hidden time sense without a visible clock.
- Time Bloom measures remembered motion and closing-beat timing.
- Frequency Match measures remembered pitch alignment.
- Flash Count measures quantity estimation after a brief visual field.
- Afterimage measures ghost-shape memory and angular drift.
- Color Recall measures how accurately a hidden color can be rebuilt.
- Peripheral Blink measures side awareness while attention stays centered.
- Tempo Split measures rhythm comparison and pulse spacing memory.
Editorial approach
The site includes playable games, game notes, and perception guides so each page has useful standalone content. The guides explain scoring units, practice cues, accessibility limits, and why a given interaction tests a particular sensory skill.