Perception Guides
Sensorium games are built to be played quickly, but each one is also tied to a specific perception skill. These guides explain the measurements, practice cues, accessibility limits, and design choices behind the playable experiments.
The guides are written for players and reviewers who want to understand the site without needing to complete every game first. They are original notes about how Sensorium turns timing, motion, sound, color, and brief visual memory into browser game feedback.
Sensorium uses compact measurements such as degrees, milliseconds, cents, count error, and color distance so each game result explains what changed in perception.
4 min readMotion prediction: why release timing feels earlyMotion prediction games ask you to act before the target moment because the object or pattern keeps moving after your input ends.
4 min readHidden time sense: practicing a clockless ten secondsHidden time games work by removing the visible timer after a short calibration cue, leaving the player to maintain an internal rhythm.
4 min readPitch memory and frequency matching in the browserPitch memory games ask the player to hear a tone, lose the reference, and tune a second tone back to the remembered center.
4 min readVisual memory: flashes, quantity, and afterimagesBrief visual challenges reward reading the whole field before the image disappears, then turning that memory into a count or shape choice.
4 min readColor recall and peripheral awarenessColor Recall and Peripheral Blink both ask players to preserve a visual signal after direct attention is limited or removed.
What is measured
Guides explain units such as seconds, degrees, cents, count error, color distance, and clear or miss outcomes.
How to practice
Each guide includes compact practice notes so players can improve consistency instead of only chasing one lucky result.
Where limits apply
Browser latency, speakers, displays, color perception, and flashing visuals all affect results, so the guides make those limits visible.